If you are using a Terrain asset, the splatmap is stored inside the Terrain Data asset. Select the Terrain. It should have a Terrain component in the Inspector. In the Terrain component click the Terrain Data object. In the Project window, click the triangle next to the Terrain Data object, and click on the Splatmap. This…
Okay finally I can make exact terrain in Unity3D, here is what I did: 1) Split the terrain in 3DS Max and export a part of it to the Unity3D. 1.a) I made sure the units are the same for Unity3D and 3DS Max. now we have this mesh in Unity3D: 2) download and install this C# script, this script makes a terrain in unity3D then…
Okay I definitely will try this. And will share the results in a new post here ASAP. Yes Mr.Chadwick you have already sent the link to me yesterday. it is useful, but at the time you've first sent it I didn't know the fact that the splat map is available in the Terrain component. But now I know it, so now the script is…
Yup the script there is very useful. But it only works if the terrain had a splat map before, apparently if I create a new terrain in Unity3D, there would be no splat map for it. But I've found a better thing to work with stay tuned and I will share the results ASAP...hopefully this should work. Well I guess the only…