Okay finally I can make exact terrain in Unity3D, here is what I did: 1) Split the terrain in 3DS Max and export a part of it to the Unity3D. 1.a) I made sure the units are the same for Unity3D and 3DS Max. now we have this mesh in Unity3D: 2) download and install this C# script, this script makes a terrain in unity3D then…
Yup the script there is very useful. But it only works if the terrain had a splat map before, apparently if I create a new terrain in Unity3D, there would be no splat map for it. But I've found a better thing to work with stay tuned and I will share the results ASAP...hopefully this should work. Well I guess the only…
Okay, I was totally wrong with the idea of RGB vertex painting in 3DS Max. I just now understood more of what Mr.Chadwick actually meant with "creating terrains from nothing in Unity3D" and "Splat maps", I must have painted the "terrain" vertexes in "Unity3D" with RGB and A which means I need a tool for this in Unity3D. So…
Okay, I downloaded bunch of assets recently and none of them do what I want. .... So what I did so far: * Tried to export splat map from max with XNormal : failed * Tried to import a splat map from Photoshop to Unity3D with some assets: failed * Tried to paint the vertexes in Unity3D: failed * Tried to import the mesh from…
Okay, I've made a shader in ShaderFX and now 3DS Max can do what I wanted. Download the shader here: http://www.filedropper.com/3dmaxvertexcolor-shaderfx Here is what I see in 3DS Max: And here is what Unity3D shows with the shader I've talked about in my previous post: So everything is okay somehow. Two Important…
Oh okay ... got it. Unity3D does have a terrain shader but I want to paint the vertexes according to a google map image. In 3DS Max, I am able to make the ground object "see-through" mode (with alt+x) and then I can paint it according to a plane which is under the ground mesh and has a texture of google maps on it... .So…
I do want to use the Unity3D Terrain system I think there is a misunderstanding here. According to what you've advised, I am doing the second step of the steps that are described in the 11th message of this thread. Which means I am painting the vertexes and then after I finished doing this, I should make a "splat map" as…
Mr.Chadwick, Photoshop only can make RGB (As is shown below) ,... hmmm if I use a transparent supported image format like "PNG", does it make RGBA? And I don't know how to import splat map into a terrain in Unity3D... . https://www.youtube.com/watch?v=U-c9FnsXT_s
Ah... I thought you said I should make all the meshes including the ground in 3DS Max and then recreate the ground meshes in Unity3D... :D :D I was wrong then. I'll try to create exact terrain same as the ground I made in 3DS Max. will share the results in a new post ASAP.
OK, I just got confused. Do you mean I should do these steps: 1) Make a small part of the city in 3DS Max (As I did and you saw in my last post in this thread) 2) Paint the vertexes of that part of the city, then export the painted vertexes as a "splat map" and also I should bake a height map of the mesh 3) Open Unity3D…