Hi, i usually do not have problems exporting displacement maps, but I've run into strange behavior, but maybe it is me after all... my base mesh: my hi mesh: setup for exporting disp map: I am using 32bit exr to have full range data to no need for tweaking any values in 3dsmax/vray displacement map. but I am getting this…
Thank You for your time and help! Yep it looks like export from zb is ok, I use same setup :) . The texmap min/max value solved the problem! Nice explanatory tut! I am used to use displacement texture in material not as modifier. I tried editing the range for exr in output parameters of bitmap map, but it is not working. I…
Ahh ok I messed little bit with the other parameters, the bbox parameter should be off and to use displacement by material just need to check use object mat in vray displacement modifier, so every model i want to use with displacement shouldd have disp modifier and if I want to aply maps etc i just check use object mat in…
It looks like you need to adjust the texmap min/max. Here's a vid tut I did a while back showing the ZB>Vray process: https://www.youtube.com/watch?v=hEDL-2v3X1A&list=PLFR9irzqqKRqG8eLxOGYoQDvkpMrOb1P-&index=11
You're very welcome. Glad it helped. Even though 32bit uses the full range you still need to specify this in the texmap min/max settings. Also, as the popup box says in the vid, using the 2d option will give you a greater range and more fidelity.