Hey there everyone, I recently started working with a lot of new software (from Zbrush and Xnormal to Marmoset and the Quixel Suite). Managed to learn a lot in a short amount of time, but the thing that gives me headaches on and on and on is: baking a high poly normal map. I modeled a series of meshes (from swords to guns)…
I apologize for posting this late, but I felt really burned out, needed a break and started working on other projects just so I won`t lose my mind. With these being said, I will post the extremely important things I learned over the last few weeks. 1.Don`t be greedy with the low poly geometry. I know for some it sounds…