Everyone here has excellent suggestions and feed back. I have been suggesting this to various people here on Polycount so below is a copy and paste. If you follow this tutorial it will teach you a great deal about modeling and UV mapping. I would start a new project and follow a correct pipeline. I suggest following this…
Hey thanks heaps for the advice. Yes my 3D is lacking mainly because I've only used programs that aren't good for game asset design (gun is in rhino, mixer is in solidworks) both are really bad for game art. My uni provides full premium digital-tutors tutorials which seems to have really good resource. My main focus is…
You will not be concepting unless in very small teams, so focus fully on your 3D. The stuff is not bad, but at 25 youre behind. The mixer is nice, especially if you did all of the image, but the rest seems way below. You need to be able to get the whole highpoly > lowpoly baking workflow down and know how to texture…