Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
With a new year comes a new build! 2.1 is OUT: Symmetry painting, Quixel Colors for creating material ID maps in 3DS Max and Maya, wireframe & backface toggling in 3DO + lots of other improvements & fixes. Grab the upgrade from within the Suite! - Introducing: Symmetry Painting, including 1 plane, 2 plane and 3 plane…
Hey Vipera, we're aware of the issue with multi-instancing materials in Colors 1.2 Beta. We're working on it! Should be resolved within the next releases. :)