Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
Thank you nukakola7! Actually I realized that there was an error with that material and the normal map was not conected to the normal node, so basically there wasn't any normal information!! This is the new result! I added a bit of tesselation, although the height map is going to be completelly different anyway, since now…
CHAPTER 3: LANDSCAPE MATERIAL This is, by far, one of the most complex parts so far, but now that I finally understood how it works, it seems to be pretty easy to apply. The master material is made by a blend between those submaterials posted previously, using both height and weight blends. In order to make the master…