There is a thread of that tutorial on polycount, it is pretty famous around here: http://polycount.com/discussion/92432/3dmotive-creating-foliage-for-udk/p1 I have done it myself and it really helps if you are completelly new to foliage. While most of the stuff in that tutorial is still aplicable, now that PBR has come to…
Thanks for the tips man!I dont know why its gone, I didn't see it :(No I use baked lights for now, most because of performance related stuff. I'll try to set it to movable and see if it gets better .and yes, the dark pattern in the moss is caused by the AO map, thats something I have to fix .can you link the tutorial…
Hi Osed, I post a quite big critique yesterday but idk why is it gone, maybe because I posted a link of a good tutorial. I basically made these points: -Are you using movable lights? because if not, you might want to do it, since baked shadows can make the foliage look weird. -I'm also making a landscape, and my light…