What's your target destination? UE4? If so, have you tried a synched-single smoothing group bake? If not, do your shell seams match your smoothing groups? Also, I agree with m4dcow about the UVs
Cheers m4dcow. That did the trick :) @jarjaniks Here's what I mean by a synced tangent space workflow. Hopefully the pictures are clear. Bear in mind that I only spent about 15-20min on this from modeling to baking. :) When the tangent basis is synced(Mikktspace in this case) then the target software computes the tangents…
Okay, asides from the tests I did in my previous reply for M4DCOW, I have now also tested baking with even softer edges on the high poly. The shading becomes softer, but the seams don't go away. @MUSASHIDAN Will try baking in substance painter with your specs. Will try with my own, as well as UV's like yours. I still find…
First off, let me start by thanking all of you for reading and replying! I really appreciate it! @JEDTHEKRAMPUS I don't actually know. I am just exporting from 3dsMax as an OBJ with texture coords, normals and smoothing groups checked, and just putting it into Xnormal. If you could elaborate on how to do it and test with…