These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
I started some modelling work of a panda but I think I made too big a jump from what I had been making to an accurate creature and am feeling overwhelmed by it. I want to start a new project and work through it not as a tutorial, just using the skills I have learnt, but at the same time not have something too easy to work…
Thanks 3dReaper. Even though I only completed the tutorial 10 months later, I found it quite useful for understanding the modelling process. I'm fairly happy with how my shotgun turned out. The normal map did something odd to the end of the barrel which I suspect could have been that I removed too many loops on the low…