Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
There are tonnes of variables so you're going to have to decide whether you want to maximise modularity (lower cost) or maximise unique detail. In reality you're going to be doing a bit of both, because some parts will work better with one method over another. For example, if you were to uniquely map the large flat faces…