Hello everybody! I don't have any experience in creating skins, but, for heaven's sake, I love CoH2, there's plenty of tutorials available and I'm starting a course in Game Designing this year so I may give it a chance! Anyway, enough with introductions, what I want to create is metal twisted vehicles, with spikes…
As I mentioned above, I'm a newbie at this type of editing, so someone could explain me this thing. I followed step by step what was told in the Mod Builder and Wizard tutorials, I uploaded the OKW skins, I downloaded the free version of photoshop, but this is what I came up with when I tried to reskin the jagdtiger.... (I…
. +1 for anyone new to making COH2 skins to watch eliw00d's tutorial videos. The Java Runtime and Flex SDK requirements are also explained here: http://modding.companyofheroes.com/mod-builder
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
What do you mean by meshes? If you're referring to a UV map then look in the PSD's first folder called "Helpers" (I think). There should be a mesh in there. As far as seeing what you paint, it's a laborious task of guess and check. Paint, save, build mod, load up the game, then using a cheat mod, plop your vehicle for…
I asked that in the Q&A thread ... can we get meshes ... I hope so, because this seems almost impossible without them. Painting blindly on UV shells is tedious at best.