Here is a link to the series playlist. https://www.youtube.com/playlist?list=PLn5QvCoiY3w6OA-BI8KaCZdWMHOm_GvNF I have worked with where it gets assembled in engine personally. I would think some of the reasons for doing it straight in the 3D program is: Keeping what's familiar for a lot of people. Lots of tools and…
I've done both workflows, multiple times each with different pipelines/companies. I agree with Stromberg90's points. But the downsides to level editing in a 3d modeling app are the problems of using an app that wasn't designed with level editing in mind. Instancing, physics, sound, interactables, etc., any game-required…