I wrote a response to this last week and polycount ate it,
twice. Something to do with posting attachments? Anyway, @Jacob, your third attempt is killer. Matching the
reference was a really good call. #4 is good as well, but you could give the
directional light a stronger color and work more color variation into the stone.…
Hey dude, so i gave this a burl. I ended up just using your PSD as it was relatively close. Just a few things i noticed from your initial attempt, the cavity map you where using wasn't doing the texture much justice, so i ran your normal through nDo and got a diffuse map, and replaced your cavity with that. Then really all…