Just wrapped up these two materials I worked on with Josh Lynch last month, in his Substance Designer Mentorship. We went with a material that would be common to see around Seattle. It was a fun mentorship, creating the materials from scratch, and learning new workflows as we went back and forth on the graphs.
Made a thread for this now: http://polycount.com/discussion/172777/ue4-office-lounge-rainbow-six-siege-inspired-scene#latest Also started participating in the Courtyard Lighting Contest. Used Unity a bit lately this month, so thought this would be a good opportunity to wrap my brain more on…
So, I thought I'd post this on my Sketchbook about this one. This is for Gravastar, an JRPG inspired indie game from Studio Atma in Seattle, WA. I started doing a bit of freelance work for them in mid January. I'm only assigned to do 3 weapons, and I wrapped this one up. The plan is to have the weapons done around March,…