Thanks guys. This project took quite some time. Mostly because I pivoted back and forth a few times in both style and tech. Here are some screenshots from the journey. Hopefully, they also give some clue as to how it all works:
I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way. The tech is built upon the core principles behind Brick Block, but with triangular instead of cubic tilesets. Triangular…
Thanks! On the creative side, they are mostly tech-driven: I have some idea that I want to test or some problem that I want to solve. In both this one and Brick Block, I wanted to find a good and systematic way of working with handcrafted tilesets. Along the way, I find other interesting problems I also want to tackle. In…