I finally got a chance to try out the painter since it came out, it's a ton of fun! Tried my hand at a medium-poly barrel to try that no normal bakes pipeline, so quixel treated it like a high-poly. I'm super glad 3do has a baker that ddo can read - importing curvature from a third party app was always a guess and check…
(crosspost from the main WAYWO page) I just finished working on this sci fi bike. I wanted to make something and not keep track of the poly count, so its pretty high. I textured it in Quixel suite, man I love the post processing you can do in the 3do window. Credit for the concept goes to Andre Mealha. Please check out my…