I've followed Kees instructions when I've worked with render targets. Works fine. Let me know if you're not able to get it right. http://www.shaderfx.com/2014/11/setting-up-render-target-can-be-tricky.html?m=1
The links are up for me, not sure whats happening, gonna embed the latest version here as attachment. Sorry for the long time no post, been very busy this week. I am not happy with the shader layout, so I am going to do it all over again, make it much more straightforward and faster. This week I`ve implemented the physical…
Thanks for the reply! No its a single plane with 30/30 divisions, no uv seams and no they are not displaced in the vertex shader. Yes those cracks appear in the tesselation (using PN-AEN), if I use a tesselation ratio of 1, there are no cracks, if I increase it with either a fixed value or a distance based those cracks…