Awesome! Thanks for sharing this. Will definitely give it a try now! Keep up the great work! Edit: Alpha 005 link seems to be broken. Will give the 004 version a shot instead.
Hey thanks! Link for 005 is fine for me, strange. But better use 004 anyway, I found a bug with the HQ reflections, for some reason they do not obey the normal map. Trying to fix it. A shout to Shaderfx (Kees) or Kodde or anyone with shading knowledge, trying to implement PCSS, pretty complex for my level of knowledge.…
ALPHA 005 RELEASE Added high quality option to blur the environment map, both for reflection and IBL. It uses 64 poisson samples. Be aware that this method may be a little expensive. Now roughness blurs the reflections. You still control the total reflection blurring in the same way as before. Added control to scale…