I did change the folder name when I got it to work. Originally it was 2 Tone Disruptive Ambush Winter , then I changed it to Disruptive Winter and it worked so not sure
I had no problem building the summer version of the mod, this specific issue is tied to the winter version. So once i finished the winter skins, i started up the builder created a new mod same name just winter. Added the same meshs like the summer, all german plus 3 okw (panther , Panzer and puma) in the mesh select area…
with more than a dozen vehicles per faction to paint? and need to have winter skin variants? Please let the community have access to the mesh with UV's!
Also strange issue packing here... summer version is under 200 winter version with same number of textures and everything is 205 mb. This is tough to troubleshoot :-/
You have to add it to your icon image manually. I just did a screengrab of the skin inventory page in the game and lasso'd them from there. Ditto for the snowflake for the winter versions.
@f_x Thank you for clarifying all that. I was aware of the preview image, sample screenshots, and description, was mostly confused about the icons. So overall, we pretty much have to have Java and Flex SDK to create those icons to essentially be considered a quality mod? Since without all 6 icon variations, the players…
Where do I delete it from , locally or somewhere on the server ? Also im trying to build the winter split section of my mod and it gets stuck on the panzer 4 ans just sits going on 2 hrs now
I know!!! When I first read that to make custom icons you need to install additional software I kinda expected it to at least create the winter and weight icons for you. If you end up making more than one skin you will end up with your own template psd for the icons.