WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
So I'm down to the final stretch of just submitting my mod to steam and as per the Polycount Skin Competition, it says I need to submit it via the Curated path. I went to the attribute editor and changed the drop down menu from "Release" to "Curated" then rebuilt my mod. When I go to re-test my mod to make sure it all…
I'm getting this after I build my skin pack. C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code 4.Error building hellbound.mod: Burn failed with exit code 4. It's when I have a normal map texture in the mix. Anyone come across this and also fix this?
Yes, for example - Oberkommando West has 13 .psd's but 14 models. The missing .psd is SWS_Halftrack and none of the models look like this one actually. It is pretty specific. Will try and give this whole thing a shot.
When packing i get this error Error building KurskSummer.mod: C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe failed with exit code -1. arguments --operation ModBinaryBurn --root
When packing i get this error Error building KurskSummer.mod: C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe failed with exit code -1. arguments --operation ModBinaryBurn --root
Lets try this again. apologies if this is a double post. Posting seems to be problematic for me today Its what you've all been waiting for: Meshes for all factions! ----------!Note!----------- This is not an officially supported resource. All included models are copyright to Relic Entertainment. The models are provided…
The default icon is a white question mark on a black background. So it looks like it's picking up something, presumably that you provided. Is there a file called icon.png? What does that look like? Did you create just one icon? Six individual ones? What did you call the files, and where did you specify in your mod what the…
Yes that. The underlying model format for a lot of relic's stuff is the same. There's one fan out there who made a whole ton of tools. One of which is a model converter script for 3ds max. I had to modify the script a bit to get it to work right with current max versions, but it still did the job of bringing the models…
Ok I fixed the Flex_sdk error. The archive was corrupted and some files missing. But now I got this new error, here the log: Built skinpacco.mod. Building skinpacco.mod... J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root…