I had the same issue, I was messing with the german Tiger and it only had diffuse and the track map. I wonder if as long as you name it properly and dump it in the folder it will overwrite it
@Shriken We've added some more clarification about this to the wiki in case you want to change more than the diffuse layer. http://modding.companyofheroes.com/skin-pack-wizard#input-output
I tried playing with the mod tools last night, and I appeared to only be able to swap out the diffuse map of each, does this mean we are stuck with the default normals/spec/gloss of the bases? I was planning on swapping some materials out from being painted metal.
Yeah - that upload limit is a pain. I'm asking around to see what can be done about it. In the mean time if you do decide to include more than the diffuse layer the workaround would be to break up the mod even more. So you could break it into 6 and have heavy/medium/light x winter/summer. (not very convenient but a…
I'm not sure if this is common knowledge but it was throwing me off, so I'll dump it here and feel free to ignore me! So I got the normals in, and the spec. Gloss still won't build. I used the rgt viewer from http://www.coh2.org/topic/37612/tool-coh2-rgt-viewer/page/1 to pick apart their normal map and found its laid out…