I am currently using the plugin from Tom Shannon http://goo.gl/YV4JVi and it works great! (3Ds max to UE4) It exports all individual assets on the origin (0,0,0). And it takes the position, rotation, scale and scene name of each selected object and you can paste that in Unreal. So I do most of the assembly of the assets in…
@LanceUppercut I'd recommend you use the water system within UE4 which I suppose it's not that hard to setup. And there are plenty tutorials on how to do it on youtube from EPIC themselves. I hope that'll be useful to you ;) @Markovnikov Try not to limit yourself, because now and then you will have to face things you never…
Z3phon. I personally block it out in maya, like lance i seperate large objects (Walls) into other layers to i can easily hide/make them not selectable objects when i need to. when it comes to exporting the files into Ue4 i will usually export either indevidual assets (Chair or table) OR i will export them by texture if i…