Hi guys! I´m having an issue with this particular shader. I've modified it to have the option to load vertex alpha and vertex color within the fbx imported. But whenever I check the option 'TRUE' the mesh looks all like plastic, or metallic. I'm not very sure why, I have looked a lot of places and options but can't really…
Yes! Exactly your FYI information is accurate. Thank you for your response, that did solve my problem. I just added the 1 minus node after the vertex color true line in the roughness/glossyness node and kept the line as it was. Thanks!
One thing I notice is that you have your roughness set up as glossyness so you're using a 1minus node to get it back to the correct range when you're not using vertex colors. (also this will break and give likely unexpected results if your "glossyness" multiplier ever goes over 1, as it will result in negative values for…