HIGH SCORE is a fictional arcade. 26 hours of labor - Autodesk Maya. Zbrush for most toys Could've made so many good Toy Store references. U live and u learn
Made more progress on my retro flying saucer Toy link to thread: http://polycount.com/discussion/comment/2469758#Comment_2469758 link to marmoset viewer: https://www.artstation.com/embed/3194939
A little WIP polishing up an older game character did a pass in Quixel on her necklace and rendered out in Marmoset with some fun lighting. Still toying with the fog and etc inside of Marmoset.
Hey guys have recently finished this sculpture which will be turned into my second 9" collectible toy! I hope you guys dig it! She was designed in collaboration with my buddy deadman who absolutely rocks!! I hope to be able to make more of these!!
WWII style Soviet Quadruped Boom Boom for 3D print toy. designed with articulating leg joints, main turret traverse and gun elevation; interchangeable chassis, turret, main gun, and legs when I make more. planning to do this one up like the baserunner before. model
Hello, I am new to zbrush. Here is some of my work in progress from over the last few months. I would like to get into toy design or character modelling (at a stretch as there is a lot of talent out there). I would appreciate some feedback and any advice that you may have. Please also check out more finished pieces on my…