Thanks @Mossbros. This particular thing is getting its edges from putting it in zbrush, converting it to a dynamesh object, and running the polish process on it. In all my other work though the edges just come from turbosmooth and supporting loops / chamfer modifiers.
A wip I'm currently do for a Art-station Challenge, very low ploy. I will be adding edge loops and bevels were needed and smoothing the model, and do all the Hi poly in side Maya and Zbrush and then taking into Quixel and Photoshop. Please give me feed back if you see anything I need to change or do differently. OK and…
Happy New Year everyone! Ok, so here is a W.I.P of the lowres…42,000. There is a lot going on and I there are still ovious areas where I could do some more edge loop reduction. I was looking up Tri-count for characters, and the highest one I saw was about 40,000 from one of the gears of war games. If anyone has any input…
Hello, this is my first post in your great community and I don't know if this is the right thread, if not please correct me. I've been working on my first ever 3D project using a basemesh I've found through the PCount wiki. I'm trying to come up with some interesting shapes using poly-groups, panel-loops and some random…