I'm proud to present you The Worm. Long time ago I was working on highpoly of this guy for cinematic and now decided to finish it as a realtime model. Higpoly done in Zbrush, Topogun for retopology, Unfold3D for UVs, textured entirely in Substance Painter, presentation in Marmoset 3 (Special thanks for this amazing…
Hotel 13 is a personal project and i am responsible for modeling/texturing all the assets and assembling/lighting the scene in unity5. There's alot of room for deep details in the project but had to lock it somewhere, so here it is :) softwares : 3dsmax / photoshop / unfold3d / substance b2m / quixel suite / unity5 see…