Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…
https://www.youtube.com/watch?v=p4cTi2GHK7w Realized that physics-driven cloth never actually makes noise, so I'm doin' a script to rectify that. It watches specific vertices and plays appropriate sounds depending on how fast they move around.
https://www.youtube.com/watch?v=yfnaZTnsTes Added several of my weapons to RHS mod for Arma 3. Notably, my mosin nagant. It was a team effort though, so thanks go to: Toadie2k (Reload animations, sounds) Reyhard (Config, Manual bolting script, general wizardry) Kllrt (Additional config + tweaking) LAxemann (Sounds).…
Hey guys, I have just released another video tutorial on hardsurface modeling. This is the video version of the tutorial in the vertex 3 magazine about my photon cannon fan art model. I`ll show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create this model and am talking about my philosophy and…
refined it some more and rounded off most of the kinks. painful! still looks better with toolbags subdivision toggled on :) will probably use that for final renders then. question: is there a function to only subdivide & smooth in X or Y across a surface? (blender or 3ds max preferably). that could really save some time...…