Lookin sick @tda Well I'm here to share that Lazy Save 1.6.2 is out! With it comes a host of new features. Custom UDP locations are in for Donators Relative Path Saving is in! New Mode : WYSIWYG (What You See Is What You Get) -> no need to have groups to save quicker Check out WYSIWYG Mode and Relative Path Saving in…
Hello :) Made a node to composite all baked maps to get an handpainted base to paint over, avoid the hassle of Photoshop ! It saves time, lets you iteraste faster and you don't have to worry if you rebake a lot ( Like I do ). It's also usefull for projects ( Like in UE4 ), when you want to have a clean base setup before…
Guys, this is another prop to produce for Void Studio Model in low poly for game. In the link has a real-time version <a href="https://www.artstation.com/artwork/6eDG6">https://www.artstation.com/artwork/6eDG6</a> <code>https://www.artstation.com/artwork/6eDG6
Hey Everyone I'm proud to announce that Lazy Save 's new feature ...CHANNEL PACKING is done. The code is done and I'm just getting people to test it and make sure that it works well and feels good to use (doesn't feel like it's a pain in the ass and such) The gif below will show how it can all be done. For those that don't…
Both myself (the 3D artist) and Sonnu Sardesai (The coder and rigger) created a mechanically realstic vehicle for Ue4. It is still a WIP but we are getting close! :D Check it out https://www.youtube.com/watch?v=9lXEfWdXRLo
There comes a time in ever boy's life when they decide to make a Matlock 1/6th scale action figure..... That time has come for me......... But I'm having the hardest time getting a likeness in his face. There are so many great likeness sculpts on here, I'd love some feedback. Here's my reference…