http://blenderaddonlist.blogspot.com You guys do know that you don't JUST have to program in C to add functionality to Blender, right? You can't make C or C++ plugins at the moment but there are loads of Python scripts out there already. And if a wanker like me can script Blender with Python with relative ease, I'm sure…
That's very much an exaggeration, you can UVs without a script, lol. Sure Maya has alot of MEL, but it's very unfair to suggest that its unusable with scripts. No different to saying the same about Max and plugins. It's a sound idea, although Autodesk have somewhat thrown down a gauntlet in making their entire portfolio…
So, you don't update Blender right before a deadline, just like big studios do with Maya anyway. Scripts can break in Maya and Max from release to release as well, although the frequency of breakage seems to be somewhat less.
1 huge problem - Blender likes to revamp things when they release new versions. Keeping the tools up to date will become an enormous task for your pipeline/TD department. Besides, you will only benefit from source code if you have dedicated programmers. Not a luxury most small studios have. Scripting API on the other hand…
I'm trying to move from max to blender now for a while. The biggest thing was the ui. But with 2.8 I have to say it's not an issue anymore. The 2nd biggest thing I have to consider is how to port my maxscript tools over to blender. But after getting into python scripting for blender I have to say it's way more comfortable,…
it's part of the reason at least. the other is just history/timing: one of the first to really open up scripting and turning the app into a pipeline-toolset which was ultimately the killer feature if memory serves. before that generation of software, the tools were far less customizable in general. direct successor to a…
what can I say? Sure no software out there is perfect, we can talk about specific behavior for hours, but that's not the point. Maya with out MEL is almost an empty box, without script you can't even move properly the UVs, exactly like Blender you have to customize the software based on what you need. this is a good thing.…
Agreed. It can also cause people to leave, especially if they don't agree with the decision to switch. They where hired to use X, they are an expert in it and they'll probably leave for another job that uses X. Especially if they think they are being forced to use a program they aren't familiar with and don't have an…
I just had the pleasure of installing 2 apps today. 3dsmax 2020 and Blender2.8. Blender 2.8 Download: 83mb Install Time: 10sec Final size: 300mb Temp install files: Where they belong 3dsmax 2020 Download(s): 1) 2gb, 2) 1.96gb. Why two files? Good question... Install Time: ~9min Install Size: 3.75gb Temp install files:…
This monstrosity has been a rant of mine several times on the Max beta over the last few years............. the main targets being the shitty legacy material libraries that you CAN'T disable on install. Some 'stuck in a timewarp, early 2000s Arch-vis nerd' might have projects somewhere around the world that has…