Absolutely. A lot has changed since this thread was originally made. Learning Blender is probably the easiest way to get into 3D modeling atp due to its increasingly large and active community. It's also now being used by most small indie developers, and is starting to gain the support of larger ones as well. Maya and…
No studio is going to wholesale switch to blender unless they want to go out of business fast and close their doors. The profit margins are too small for that kinda "hey lets switch our entire studio to this unproven software!" - You are not going to find talent fast enough when you need it.-To give the studio I work at as…
It's just not enough people in studios yet who got enough Blender experience. I seems a single one who use it for example. Even sometimes it may gives you immediate advantage over Max . For example we support instances in game engine and had to place hundreds of them along a road. It's spacing tool in Max,right ? Once you…
Despite what anyone will tell you, the major reason Open Source Software isn't adopted is that people are trained for certain types of software, and don't wish to change programs... and given how much time it can take to get used to new software if you're not tech savy, or even the amount of time it takes from regular…
I'm sure there are studios out there that are already using Blender, but we're talking about the larger studios here, and in my experience behaviour and trends tend to filter down, not up. A point to remember here is that Blender isn't/hasn't been the only alternative. Softimage (nee XSI) was more than a credible…
As others have said, software costs basically equals loose change when it comes to a medium-large studio when compared to employee costs and efficiency. And when it comes to animation, things really have to be animated in a set program or pipeline when compared to modeling which transfers relatively straightforward between…
Blender is used a lot in the industry these days for almost everything except large scale VFX. In games you can usually just request an install for your modeling app of choice, most of the time your supervisors wont care what you work in, as long as the final delivered file ends up in a maya or 3ds max file before final…