When I tried Blender 2.79 for the first time it was already felt like solid alternative to many proprietary 3D packages, there is no doubt Blender 2.8 satisfying needs of regular 3D modeler. Though, here is example why it is still may be important to be familiar with…
It's just not enough people in studios yet who got enough Blender experience. I seems a single one who use it for example. Even sometimes it may gives you immediate advantage over Max . For example we support instances in game engine and had to place hundreds of them along a road. It's spacing tool in Max,right ? Once you…
I dont think that's really our concern. We're more worried about reliability. V-Ray for example when we report bugs that seriously affect our show, Chaos Group would fix it WITHIN A DAY and have nightly build ready for us. Thats what we need more so than saving the license cost.
Well I think its not too complicated...when you're dealing with a free piece of software, there is no guaranteed support when sh*t hits the fan... If a major film studio is rendering out an insane sequence deep into crunch hours and has to deliver it in 3 days....and they run into some random bug in the render…
No studio is going to wholesale switch to blender unless they want to go out of business fast and close their doors. The profit margins are too small for that kinda "hey lets switch our entire studio to this unproven software!" - You are not going to find talent fast enough when you need it.-To give the studio I work at as…
That sounds great on paper, but in reality isn't so easy. Am not sure if you fully realise and appreciate how much money and resource you need to fully develop and support your own 3d software, or how sustainable it is. A good example is Shake, the compositing software from Apple. The was pre-Nuke and everyone was using…
It seems to be a path of least resistance thing mostly. 3D artists add new stuff to their workflow all the time, if it speeds things up. Things like Substance Painter come out and have no problem getting in for example. Even something quirky like Zbrush people can be up and sculpting/painting in a day, so it fits in…
The Blender foundation is founded by the Europen Community + the donation system that involve Valve and Epic Games (just to say a couple) it has at the moment 5 full-time developers. Even with this small team Blender is the faster growing software in the industry. Open-source is not a problem, mozilla is open-source, linux…
You say that because you have an already configured Blender, made after years of utilization and you are accustomed with its workflow. Just try to use a vanilla Blender and tell me if it's the way to present a professional software, select something and you'll notice that the tools works in a different way, C it's always…
Well there's no such thing as a crash and bug free software. :) To address some other points... As the thread asked about the larger VFX studios, when it comes to support these guys have a different level to those on the standard Autodesk subscription. As mentioned earlier, they can have dedicated resource and support,…