Hey, Maximum! One only need to select the Unreal 4 post-processing option(s) in order to enable 1-1 previewing. 3DO's shader code is identical to UE4's code when either UE4 post-processor is enabled. :smile: If you continue to see discrepancies between UE4 and 3DO, please post images for us so we can take a look into it!…
Hi SYNAESTHESIA, Here's UE4, 3DO PostProcess1 and 2 in order. (UE4 image is a new level created and only sun rotated to have the light coming it from front). In the both 3DO images I have rotated the HDRi so the light is coming from front.
2 Updates came out but this is still not fixed. Specular value is still wrong for metalness workflow. All smart materials also have specular values set for the specular workflow. None giving 1:1 look with UE4. I assume quixel interpret 0.5 in UE4 equal to 128,128,128 in photoshop. But it's not, and hence, all the smart…