I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
well yeah i know, but you cannot rig everything using only biped and also im not sure but biped might not be compatible with all stuff, bones are compatible with almost all programs and engines. And im also asking because of curiosity... because as far as i understand it, all the IK chains, control rigs and restrains in…
Why not use one of the basic rigging systems included in max, like biped? It imports into MotionBuilder very easily, there are presets and its a well trodden path both ways, back and forth, without any hidden landmines. With your own custom rig, you better test it early and often to make sure it will work and hold up to…