Well, with Modo Indie you won't be able to use any of Seneca's scripts, or the PipelineIO scripts, or the vertex normal toolkit or anything like that, which are actually a big reason why people like Modo in the first place. But there's still a really good 3d program under all that, and I'd definitely recommend it in spite…
The Modo/Mari Bundle sounds very tempting. I´m just not sure how limiting the removed features are, the Polygon/Render Limits seems big enough, export in .FBX and .obj sounds good as do the image file formats and I won´t be needing network Rendering. But I am not realy sure about those two points: - Python editor,…
Modo Indie: I'm loving it. The restrictions only come up to bite me when I'm dealing with large kitbash or environment set files and such, and so it's a minor pain to paste things into a new file and export from there...but the fact you can have many files open at once makes that a very small issue. It's quickly become my…