Thanks for the kind words everyone! Most of the materials are just an albedo texture plugged in. No emissive. I use values 1 for roughness and 0 for specular. Except the plants, they use sub-surface color and opacity mask inputs. The terrain mat is more complicated because I had to blend textures with other textures and…
@GHOSTBLADES There's nothing really unusual I did to the lighting/models. I just modeled, hardened the proper edges to get good flat surfaces, and textured. For the lighting, it's just a directional light and a skylight to add ambient light. Also you have to make sure you textures are sharp and not too dark, else the…