This is my "flame blower" that I have been working on. Originally the project started out as a leaf blower, but then I had the idea to turn it into a flame thrower. This will be another game asset in my portfolio.
Here is another update on the flame blower low poly. The tri count is now at 16,352. At this point I'm going to go ahead and call the low poly done. On to the unwrap!!!
An update on my low poly flame blower....the tri count is currently at 19,896. I'm trying to keep as much of the silhouette as I can without taking out too much geo. I am looking for more ways to take out geometry in places that it is not needed.
Here are the references that I used to construct the leaf blower areas: https://www.pinterest.com/zach9313/ryobi-185-mph-510-cfm-gas-backpack-blower-referenc/ Here is what was used to sort of transform it into a flamer thrower: https://www.pinterest.com/zach9313/flame-thrower-reference-material/
Hey guys! just posting another update on this flame blower. I was able to get a better looking bake, but there are still some adjustments that need to be made. I rendered out an AO with the normal map this time on this pass, so that I could see better on what needs to be fixed. The map size was rendered out at 2048x2048.…