if your problem with compositing apps is that the node networks grow large and hard to read then look for functionality to organize nodes within groups to condense a bunch of nodes into a single, expandable icon. the old shake has that, for starters. probably a standard feature everywhere. then just group your transforms…
Do somebody know a good, convenient soft to compose multiple rendered fragments? mostly from Zbrush into tileable textures ? The one able to combine Z depth in a way, fragments would intersect to each other properly , according to their depth. Rock pieces/stones for example . Many programs can do so to some extent but all…