Hi, Im looking for a tutorial on how to use this workflow because I cant find any information. Any level would be great (noob level preferable). Thanks very much.
Getting models into the Suite should be a pretty simple process - just export as *.FBX or *.OBJ and import. :smile: We have a tutorial for Octane on Quixel.se/learn - check it out! :smiley:
Color IDs are created per poly selection: Make a selection and add a material to that selection using whatever color you want and make sure the diffuse is set to 100% Continue making selections until your model is complete. To bake a color ID map you need to add (in the shader tree) a Diffuse Coefficient render output and…
Make sure you have the settings below for FBX export: I have always had triangulation issues with OBJ from modo, using FBX now solves this (thanks for adding this option Quixel) Make sure to flip your normals (if baked in modo) cheers