1. Duplicate the meshes in place (select them all then press ctrl+V). 2. Combine them, and add a Skin Wrap modifier to the resulting mesh. 3. In the Skin Wrap modifier add the already skinned meshes, and change settings as needed. 4. Convert the Skin Wrap modifier to a regular Skin modifier. 5. Delete old non-combined…
Thank you, you're awesome. I know I can use skin wrap method, but this provided better results for me before, and it's way faster when I have to work with a lot of models and their LODs.