I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also…
Hi BIlly, Is it still possible to get AO textures for assets? I signed up for the Indie subscription so that I could use assets for my mobile AR game that cannot afford SSAO/entire lightmapped AO due to performance/memory constraints. I became a huge fan of Quixel Megascans after trying the assets shown in Unity's Book of…
Interesting, thanks for responding Billy (they were present in 1.8 fwiw). Anyway, I understand that shadows/AO stays separate from diffuse, which is why it seems like it would be all that much more important to keep those maps for the separate AO pass... some megascan materials such as the cracked concrete and bricks have…