I have an animated character, and I want to clone and reverse the bone animations in such a way that the bones overlap the originals but are in reverse order. So far I am working on a four bone system, where the bone chain comes down a bicep, forearm, hand, and finishes at a dummy in the hand with no animation. I then made…
No I need to clone the arm, reverse the hierarchy, and have the new bones match up in position and rotation to the old bones, but facing the other direction and pivoting in the opposite position. For instance, I need a bone going from the hand to the elbow instead of the elbow to the hand, but the new bone must stay…