Car paint surfaces are mainly defined by flakes in the paint. Happy to say that the next Painter build should come with a specific car paint shader to simulate dual tone car paint with flakes :smile:
I'm afraid the only ways you can create the complexities of car paint will be via a bespoke shader designed for the purpose. There are many small subtle effects that you need that you will just not be able to achieve out of box with substance although it does sound like something could be on the way! Thats exciting! Quick…
Hello guys, I an in the midst of creating a substance texture and I wanted to see if there is someone savy here that can guide me in the good direction. I am going to texture a whole lot of cars for work and the help would surely be really appreciated. I'll show how the texture looks like so far, what I need to replicate,…