@o0Ampy0o I totally agree with you that the normal maps are handpainted or animated frame by frame. Not the light and shading. The advantage of animating the normal maps frame by frame, gives them the ability to change the lighting anyway they chose. This saves a lot of work when it comes to shading frames. Say they want…
Found something very interesting - https://www.youtube.com/watch?v=RCk6HIxsfYU Seems it's a normal map that enables relighting the characters, so it's all about painting animated normal maps for each frame. For the texturing, I am suspecting animated motion vector maps? I will have to look into the generating motion or…
Thanks. it showed a sippet of a software that seems to color the 2d animated character with curves. Appears to be Toonboom. Does anyone know of any other 2d animation that looks like a painting or concept art style like or even better than Klaus? I am currently studying this style and potential techniques used.
Found this guy: http://sykosan.deviantart.com/gallery/ Seems to be even better than the guys making the Klaus animation. His style looks even more detailed and cgi and its all 2d animation. From what I gather he uses photoshop and AE, I am suspecting morphing tools in After Effects?
I am sure a lot of animators have seen this trailer: https://vimeo.com/126287950 I am really curious about the shading style. I am wondering for one to achieve this look, u would require ToonBoom harmony for the shading and lighting technique? I understand the studio is working with ToonBoom devs for this project. I am…
Hey, thank you for that thread. Was exactly what i was thinking when i watched this teaser. Any new Infos? Are you really thinking it is a ToonBoom Tool? Or After Effects Plugin? Would be so nice to know. I am working right now on my bachelor thesis (final assignment) about "Digital Workflow for traditional Animation for…
The fact is the studio are keeping the technique they are using under wraps so we are just speculating on what the technique might be and the research I have done so far shows that there has been research going on in this field for a while from some of my previous post. They are currently working with the Toonboom devs on…
Exactly Jordan N, notice the characters have a sort of 3d look in the movie. Klaus animators have just taken it one step further with motion vectors to add textures to the drawings. They are using nuke for the color shading. I think the normal mapping is what they are taking care with to make sure it's very detailed and…
I think this is the process they are using. They are working with toonboom for this animated film so seems Toonboom has a new feature that generates a mesh or geometric shape from the normal maps that reacts to lighting and allows texturing. I remember during my postgrad, we did some compositing modules with nuke, after…
I have seen them. It was done by one of the studios animators. Nice tumblr find, mate. I wonder if they had to color every frame with detailed shading this way.