Hi guys, i'm working on an animation that for some reason just doesn't look right to me. I'm not sure if i've not chosen the best movements or it's just my animating that needs a ton of work. Any help/feedback would be greatly appreciated :-) https://vimeo.com/147503982
Hi guys, thanks again for your help. I've refined my animation and hoped i could get some more feedback...? http://syncsketch.com/playground/b40fa5077cee4beebf9967a22c3ee1c1#56011 Thanks again!!
Ok....i think i've finished my first game type animation!! Please let me know what you think and thanks once again guys!!! :-) http://www.syncsketch.com/playground/75b4845adc9b483fb84562476e446ae6#56709
big improvements in the timing. added some comments in syncsketch. Also, this is for toward the end when everything else are in good places, animate the weapons themselves for different grips on the sword, it's never always the same grip, but variations of these 3 depending on the action…
Thanks a lot for your reply Hito, it's nice to know i'm kind of on the right track!! After reading your comments i can see what you mean about the poses and timing of the strikes. I've attached the playblast via syncsketch with the frame counter. Thanks again!!!…
Movement looks alright. The poses can be pushed more in many instances. timing of the strikes are very even... I think some variation in that will improve the "feel" drastically. instead of 1-2-3-4; it could be 12----3-4; or 1-2-3----4; etc. try uploading to syncsketch and/or include a frame counter (from maya HUD or…