Not an asset tutorial but the link in my signature has a (slightly outdated) tutorial on optimising modo for game art purposes, mostly links to scripts really. But don't be discouraged by a lack of tutorials (and there are game art tutorials — Tor Fricks Modular Environment Masterclass comes to mind, though the bulk of…
some great feedback and tips already, thanks guys. My PC is actually horribly outdated but it still manages to run MODO alright. I cannot use OPENGL/ADVANCED OPENGL but I do not even know it's benefits (something to do with HDRR?). What troubles me the most as a 3d student is that there are basically no Game Art tutorials…
I've thought about doing this before - only problem is I've customized my interface so much that I dont know how useful it would be. I'd have to combine any tutorials with my config's so you wouldnt be seeing the out the box version.
Thanks Tzur_H for the suggestions. Will check out those webinars for sure :) @ STORMYBA, I think it would still be useful regardless of the customized interface you have. Additional plugins or scripts or more important since they allow operations the main program cannot do. I hope you Mind = blown! So glad Tor decided to…
Not mentioned a lot in this discussions, but although there's less tutorials for Modo out there, some of the stuff is really legit. Richard Yot's Shading Masterclass was responsible for great leaps in my understanding about materials, especially at the time when PBR was heavily discussed everyday. His Shaderball scene is…
The thing is that the techniques are the same, it's just the software that changes. So, why do you even bother about game specific tutorials when you can achieve the same things (specificaly Subdiv) in most of the software you can find. I think that your perception of being good at something is dependant of the tools you…