During my early learning years and my whole professional career I've gone from: 3ds Max -> Maya -> 3ds Max -> Maya -> Modo. After all this time I believe without a doubt that Modo is the most powerful modeling package. Though I would love some of the Maya UV-tools and I would def love some better vertex normal tools, even…
Always go MODO :P I've been using MODO since 101. It's hard to nail down exactly what it is about it that feels good... partly it's that the majority of tools and features all work together across all the things (sculpt tools work on sculpts, but also regular geometry, and on UVs) all the falloffs and action centres work…
Massive fan boy here and I seriously cannot tell you how much time I save using modo over maya / max. I will say up front that I found the switch from Max > Maya far easier then the switch to Maya to Modo - Modo just kind of works "different" and I found it took a bit of time to adjust my work flow in my head. My second…