customize the heck out of Modo This is the key to modo once you know how to model with it B) I rarely use the menus as I have my own scripts and a tool box just a click away. Means you can stay in the zone without crawling through menus to get what you need.
Thanks Tzur_H for the suggestions. Will check out those webinars for sure :) @ STORMYBA, I think it would still be useful regardless of the customized interface you have. Additional plugins or scripts or more important since they allow operations the main program cannot do. I hope you Mind = blown! So glad Tor decided to…
Not an asset tutorial but the link in my signature has a (slightly outdated) tutorial on optimising modo for game art purposes, mostly links to scripts really. But don't be discouraged by a lack of tutorials (and there are game art tutorials — Tor Fricks Modular Environment Masterclass comes to mind, though the bulk of…
Always go MODO :P I've been using MODO since 101. It's hard to nail down exactly what it is about it that feels good... partly it's that the majority of tools and features all work together across all the things (sculpt tools work on sculpts, but also regular geometry, and on UVs) all the falloffs and action centres work…
Massive fan boy here and I seriously cannot tell you how much time I save using modo over maya / max. I will say up front that I found the switch from Max > Maya far easier then the switch to Maya to Modo - Modo just kind of works "different" and I found it took a bit of time to adjust my work flow in my head. My second…