Hi Guys! I got a problem with my holes in a cylinder. I start with a plane with 8 vertices. I chamfer it and have a hole...later on i use a Turbosmooth and then a 360° Bend. I get a nice Cylinder with some holes in it. But i want it to be editable. So i use a Edit Poly modifier on that and i dont know why....this destroys…
Edit Poly will work just fine, and you'll be able to work on it - you'll just have lots of Vertices to work with, as obviously, this mesh has been subdivided a few times. I think I did 3 Subdivisions there - but two would probably work just fine as well. You can use Turbosmooth instead of OpenSubDiv if you want to - I…