Allright, here we go: My starting point: Turbosmooth and then 360° Bend: Not perfect clean :( First Bend then Turbosmooth give much bader results. Border Extrudet with Shift: Then a Edit Poly and again Turbo Smooth: I tried a lot, but i get this bad shading all the time. What im doing wrong? Greetings, Gazu
Hi Guys! I got a problem with my holes in a cylinder. I start with a plane with 8 vertices. I chamfer it and have a hole...later on i use a Turbosmooth and then a 360° Bend. I get a nice Cylinder with some holes in it. But i want it to be editable. So i use a Edit Poly modifier on that and i dont know why....this destroys…
I got it guys. I used a very special technique :smiley: I started with a 150 x 150 Segments Plane(I know very high, but for HP purpose....) I used Regularize to create the Circles. Then i deleted the Circle Faces and moved the border of each circle very close to the neighboor face. I bended it 360° and collapsed the…